Posts Tagged: drop games

Bejeweled Blitz

Bejeweled has always been one of my all time favorite games. Simplicity itself. I played it for 2 hours straight waiting in line to vote in the 2008 election, and for at least that long on a flight from the US to Qatar.

So, Blitz looks a lot like Bejeweled. Except it isn’t. Blitz is to Bejeweled as “Who Wants to be a Millionaire” is to Jeopardy. It’s for those who need to have bling and EXCITEMENT when they play their match 3 games. Look, it’s shiny! When I play it, I can just feel my IQ sinking.

Ok. Enough snark from me. You get the picture.

Survival mode: a sickly sweet tasting 5-7 games.

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Bejeweled Blitz

Bejeweled has always been one of my all time favorite games. Simplicity itself. I played it for 2 hours straight waiting in line to vote in the 2008 election, and for at least that long on a flight from the US to Qatar.

So, Blitz looks a lot like Bejeweled. Except it isn’t. Blitz is to Bejeweled as “Who Wants to be a Millionaire” is to Jeopardy. It’s for those who need to have bling and EXCITEMENT when they play their match 3 games. Look, it’s shiny! When I play it, I can just feel my IQ sinking.

Ok. Enough snark from me. You get the picture.

Survival mode: a sickly sweet tasting 5-7 games.

Elimin8 and Drop7

Elimin8 and Drop7 are both the same game, just wearing different clothes. Start with either a 7×7 or 8×8 board (hence the name). Fill in a few squares with a number from 1 to 7 (or 8). Some with block that have to be busted against twice — once to show the number, again to be activated. If the number on the block matches the number of blocks in the column or the row, the block explodes and disappears (busting against nearby concealed blocks if present). Blocks fall down into any empty slots. Game is over when any column overflows.

Elimin8 has some powerups to provide a little more strategy. My preference, though is for the more unadulterated version of Drop7. Either way, it’s a one trick pony. Just fine for what it is, but not anything more. Gets stale after a short time but fun enough to pick up once in a while.

Survival score: 30-40 minute session, every few months

Elimin8 and Drop7

Elimin8 and Drop7 are both the same game, just wearing different clothes. Start with either a 7×7 or 8×8 board (hence the name). Fill in a few squares with a number from 1 to 7 (or 8). Some with block that have to be busted against twice — once to show the number, again to be activated. If the number on the block matches the number of blocks in the column or the row, the block explodes and disappears (busting against nearby concealed blocks if present). Blocks fall down into any empty slots. Game is over when any column overflows.

Elimin8 has some powerups to provide a little more strategy. My preference, though is for the more unadulterated version of Drop7. Either way, it’s a one trick pony. Just fine for what it is, but not anything more. Gets stale after a short time but fun enough to pick up once in a while.

Survival score: 30-40 minute session, every few months

DropZap (and DropZap 2)

Drop Zap and its sibling Drop Zap 2 are gems. A simple game — board set up resembling Tetris. Same challenge…each time something drops, the board raises one higher. Objective is to clear the board. Except instead fitting shapes together, the shapes are the same (circles, or cubes), but from small to large. I play with circles, so each time a circle drops, a beam goes vertically and horizontally. Every other shape in the path of the beam shrinks by one size. (Hence, the “zap” in Drop Zap.) If a circle was at its smallest size, it disappears, and the column drops to fill in the space. That triggers another set of beams, and if you get a good arrangement, you can build amazing cascades.

Drop Zap 2 adds reflectors to the mix. The reflectors come up from the bottom at random. They, too shrink when hit with a beam, but they will also redirect it. So it’s possible to get multiple beams going at once, shrinking many columns or rows all at the same time.

I love this game because of the strategy…you have to think a few moves ahead if you want to set up cascades (which get more points). But there’s risk involved, too, if you get too many huge circles. And watching the zaps is mesmerizing…something graceful, colorful, geometric. Love it.

I don’t play it constantly, like some other games such as Scramble, but it is always new and fresh when I pick it up after a long hiatus. Survival score: 30-60 minutes per session; permanent place on my iPad.

DropZap (and DropZap 2)

Drop Zap and its sibling Drop Zap 2 are gems. A simple game — board set up resembling Tetris. Same challenge…each time something drops, the board raises one higher. Objective is to clear the board. Except instead fitting shapes together, the shapes are the same (circles, or cubes), but from small to large. I play with circles, so each time a circle drops, a beam goes vertically and horizontally. Every other shape in the path of the beam shrinks by one size. (Hence, the “zap” in Drop Zap.) If a circle was at its smallest size, it disappears, and the column drops to fill in the space. That triggers another set of beams, and if you get a good arrangement, you can build amazing cascades.

Drop Zap 2 adds reflectors to the mix. The reflectors come up from the bottom at random. They, too shrink when hit with a beam, but they will also redirect it. So it’s possible to get multiple beams going at once, shrinking many columns or rows all at the same time.

I love this game because of the strategy…you have to think a few moves ahead if you want to set up cascades (which get more points). But there’s risk involved, too, if you get too many huge circles. And watching the zaps is mesmerizing…something graceful, colorful, geometric. Love it.

I don’t play it constantly, like some other games such as Scramble, but it is always new and fresh when I pick it up after a long hiatus. Survival score: 30-60 minutes per session; permanent place on my iPad.