Posts Tagged: beautiful

Find the Way

One of the things I love to see is when a game turns a traditional genre upside down. Find the Way is an example of a game that turns the “maze” genre upside down. I used to love paper and pencil mazes…the really complex ones I would even solve using a toothpick so that I could resolve them. So, imagine that all you could see is the toothpick, not the maze itself. And you still had to find your way out. In a limited amount of time. That’s the gameplay of Find the Way. The interface of the game is pleasant – good colors, easy navigation, etc. But if you don’t escape by when your time is up, you go back to the beginning. So, to escape you basically memorize the correct twists and turns that makes up the path to the exit. Sure, you can pick up “extra time” bonuses along the way, but you basically have to go down a deadend to find them. Which means you have to remember the way out AND the way to the bonuses. In the end, this is a game of memorization. Not very interesting to me. But, it’s been popular on iTunes, so maybe you want to check it out anyway.

Survival Score: Deleted before completing the 2nd level

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Find the Way

One of the things I love to see is when a game turns a traditional genre upside down. Find the Way is an example of a game that turns the “maze” genre upside down. I used to love paper and pencil mazes…the really complex ones I would even solve using a toothpick so that I could resolve them. So, imagine that all you could see is the toothpick, not the maze itself. And you still had to find your way out. In a limited amount of time. That’s the gameplay of Find the Way. The interface of the game is pleasant – good colors, easy navigation, etc. But if you don’t escape by when your time is up, you go back to the beginning. So, to escape you basically memorize the correct twists and turns that makes up the path to the exit. Sure, you can pick up “extra time” bonuses along the way, but you basically have to go down a deadend to find them. Which means you have to remember the way out AND the way to the bonuses. In the end, this is a game of memorization. Not very interesting to me. But, it’s been popular on iTunes, so maybe you want to check it out anyway.

Survival Score: Deleted before completing the 2nd level

Blind World

Blind World is like those “invisible picture” coloring books that we used to get as a treat as a kid. The ones that you “colored” using a paintbrush dipped in water and a picture would magically appear. In this game, you are a small disc that glides across the screen. You move around by tilting the ipad (or stay still by holding the ipad level). When you start each level, it is just the disk and a blank screen, but as you move around, you bump into surfaces. You roll your disc along the surface to reveal more of it. Some of those surfaces are stationary, some move around as you do. The surfaces are made up of lots and lots of many colored blotches, and as your disc moves over them, it changes color too. And each time the color changes, the game makes a little “ping” sound, like wind chimes. The “objective” is to uncover 100% of the hidden image, though you are allowed to move to the next level before that. More of a game than an experience, very relaxing.

Survival Score: Savored it to make it last.

Blind World

Blind World is like those “invisible picture” coloring books that we used to get as a treat as a kid. The ones that you “colored” using a paintbrush dipped in water and a picture would magically appear. In this game, you are a small disc that glides across the screen. You move around by tilting the ipad (or stay still by holding the ipad level). When you start each level, it is just the disk and a blank screen, but as you move around, you bump into surfaces. You roll your disc along the surface to reveal more of it. Some of those surfaces are stationary, some move around as you do. The surfaces are made up of lots and lots of many colored blotches, and as your disc moves over them, it changes color too. And each time the color changes, the game makes a little “ping” sound, like wind chimes. The “objective” is to uncover 100% of the hidden image, though you are allowed to move to the next level before that. More of a game than an experience, very relaxing.

Survival Score: Savored it to make it last.

Amazing Breaker HD

There are many, many levels of this game. I stopped playing after several dozen. I was going to stop earlier, except that the best part of each level is the very beginning, when you get get to see what the image will be for that level. The images are incredible — clever, imaginative, beautifully illustrated. The idea is that they are made out of ice (or glass, I suppose), and you fling different things at them, which then explode, destroying part of the image. The object of the game is to blow up the entire image. You can play each level over as many times as you need too — I got most of the levels on one try (the apple was a real trick, though). The levels are actually pretty easy overall, and it’s a non-violent target game, which makes it great for kids.

Survival score: A very pleasurable couple of hours

Amazing Breaker HD

There are many, many levels of this game. I stopped playing after several dozen. I was going to stop earlier, except that the best part of each level is the very beginning, when you get get to see what the image will be for that level. The images are incredible — clever, imaginative, beautifully illustrated. The idea is that they are made out of ice (or glass, I suppose), and you fling different things at them, which then explode, destroying part of the image. The object of the game is to blow up the entire image. You can play each level over as many times as you need too — I got most of the levels on one try (the apple was a real trick, though). The levels are actually pretty easy overall, and it’s a non-violent target game, which makes it great for kids.

Survival score: A very pleasurable couple of hours

Osmos

Osmos has great gameplay, easy controls, and lots of in-the-moment strategy decisions to make. But all of this works because of incredible look-and-feel. Yeah, it’s abstract. It’s slow, and dark, and peaceful, and if that bothers you, don’t bother reading anything else I post. This game is about patience, mindfulness, and the really cool way your circly blob can suck up the one next to it, and the next, and the next, until you’ve absorbed them all, bwah ha ha.

I paid for this app because I thought it would be like a web based flash game I used to love. It wasn’t, but turned out to be excellent anyway.

Osmos

Osmos has great gameplay, easy controls, and lots of in-the-moment strategy decisions to make. But all of this works because of incredible look-and-feel. Yeah, it’s abstract. It’s slow, and dark, and peaceful, and if that bothers you, don’t bother reading anything else I post. This game is about patience, mindfulness, and the really cool way your circly blob can suck up the one next to it, and the next, and the next, until you’ve absorbed them all, bwah ha ha.

I paid for this app because I thought it would be like a web based flash game I used to love. It wasn’t, but turned out to be excellent anyway.