Tri It! Triangle Puzzle

The game play for Tri It is simple and pretty ingenious. The game board is a shape divided into a bunch of triangles of the same shape. Equilateral perhaps? The game piece is 1 or 2 triangles positioned somewhere on that board. The easier puzzles start with one triangle – Your objective is to move the triangle to another place on the board by “flipping” it along one of its sides. You keep doing this until the triangle ends up at the goal. This is interesting because the movement isn’t intuitive…you can’t just follow a straight line. Additional challenge is introduced by having barriers between certain places on the board, more than one triangle (all of which are affected by each swipe), having “transporter” places, different colored triangles, or having “enemy” triangles that you have to move out of the way (in the same manner). If you like this type of game, I think it’s pretty innovative and worth a look.

Survival Score: A couple dozen levels before it was too difficult for me

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Tri It! Triangle Puzzle

The game play for Tri It is simple and pretty ingenious. The game board is a shape divided into a bunch of triangles of the same shape. Equilateral perhaps? The game piece is 1 or 2 triangles positioned somewhere on that board. The easier puzzles start with one triangle – Your objective is to move the triangle to another place on the board by “flipping” it along one of its sides. You keep doing this until the triangle ends up at the goal. This is interesting because the movement isn’t intuitive…you can’t just follow a straight line. Additional challenge is introduced by having barriers between certain places on the board, more than one triangle (all of which are affected by each swipe), having “transporter” places, different colored triangles, or having “enemy” triangles that you have to move out of the way (in the same manner). If you like this type of game, I think it’s pretty innovative and worth a look.

Survival Score: A couple dozen levels before it was too difficult for me

SwipeTap Tap Pro

Another arcade game with a simple premise: you get an unending string of actions you are supposed to perform and when you screw up, game over. Here, you have to tap the screen, or swipe left or right, or double tape the screen, or swipe up or down, or double swipe…well, you get the picture. This game has a solid level-up path, and easily becomes challenging the longer you play. If you lose, you do need to go back to the beginning of the level, which can be annoying. And be sure to leave out the space in SwipeTap when you search for the game.

Survival score: a few games

SwipeTap Tap Pro

Another arcade game with a simple premise: you get an unending string of actions you are supposed to perform and when you screw up, game over. Here, you have to tap the screen, or swipe left or right, or double tape the screen, or swipe up or down, or double swipe…well, you get the picture. This game has a solid level-up path, and easily becomes challenging the longer you play. If you lose, you do need to go back to the beginning of the level, which can be annoying. And be sure to leave out the space in SwipeTap when you search for the game.

Survival score: a few games

Tractor Beam

The look and feel of this game is very nostalgic — it’s all classic asteroid. But instead of shooting the asteroids that come at you, you send out a grappling hook (see my last posting on Gravity Hook), and pull yourself forward, trying not to hit any of the oncoming asteroids (game over). No gravity in the game (thank goodness) but there is inertia. So, when you grab an asteroid, you exert force on it and pull it towards you. The effect of this varies depending on the size of the asteroid. The goal is just to go as far as you can without smashing up into little matchsticks. A nice thing is that when this happens, you don’t have to go all the way back to the beginning.

Survival Score: several games, now and then

Tractor Beam

The look and feel of this game is very nostalgic — it’s all classic asteroid. But instead of shooting the asteroids that come at you, you send out a grappling hook (see my last posting on Gravity Hook), and pull yourself forward, trying not to hit any of the oncoming asteroids (game over). No gravity in the game (thank goodness) but there is inertia. So, when you grab an asteroid, you exert force on it and pull it towards you. The effect of this varies depending on the size of the asteroid. The goal is just to go as far as you can without smashing up into little matchsticks. A nice thing is that when this happens, you don’t have to go all the way back to the beginning.

Survival Score: several games, now and then

Gravity Hook HD

The game is easier to play than describe, but I’ll try. You’re a little person in a space suit, and you have a grappling hook. There are a bunch of orbs in the air above you. Touch one of them and the hook will grab it and pull you up. But you have to be strategic because there is only so much power in your hook. The farther away the orb, the less power you have to get pulled up. And there is gravity, so as soon as you can, you need to move to a different, higher orb, or else you’ll fall and lose. The orbs have different properties too — sometimes, they blow up after 3 seconds (blowing you up too if you are near), sometimes they fall immediately, and so on. Turns out I’m not very good at it…

Survival score: A few games

Gravity Hook HD

The game is easier to play than describe, but I’ll try. You’re a little person in a space suit, and you have a grappling hook. There are a bunch of orbs in the air above you. Touch one of them and the hook will grab it and pull you up. But you have to be strategic because there is only so much power in your hook. The farther away the orb, the less power you have to get pulled up. And there is gravity, so as soon as you can, you need to move to a different, higher orb, or else you’ll fall and lose. The orbs have different properties too — sometimes, they blow up after 3 seconds (blowing you up too if you are near), sometimes they fall immediately, and so on. Turns out I’m not very good at it…

Survival score: A few games

Supersonic HD

If you like those roller coasters where you flip around in 360 degree corkscrews, you’ll like this game. You’re in pretty small tunnel in a first-person view, and the game speeds you along through the tunnel as it winds and twists You have to collect diamonds and avoid mines. When you hit one of the barrier-type structures that appear periodically, it’s game over. You move left and right by tilting the iPad , and since it’s a tunnel and there is no gravity, there is a lot of flipping upside down. The first person view means that you never experience the upside down-ness. The tunnel seems to rotate instead. The developers say the game has great music, but I play with the sound off—too hectic for me as it is!

Survival score: A few games.

Supersonic HD

If you like those roller coasters where you flip around in 360 degree corkscrews, you’ll like this game. You’re in pretty small tunnel in a first-person view, and the game speeds you along through the tunnel as it winds and twists You have to collect diamonds and avoid mines. When you hit one of the barrier-type structures that appear periodically, it’s game over. You move left and right by tilting the iPad , and since it’s a tunnel and there is no gravity, there is a lot of flipping upside down. The first person view means that you never experience the upside down-ness. The tunnel seems to rotate instead. The developers say the game has great music, but I play with the sound off—too hectic for me as it is!

Survival score: A few games.

Spectre 3D

This is a throwback to the arcade games where you move around a battlefield and shoot things, avoid other things, and collect some stuff. In Spectre 3D (make sure you put the 3D on when you search for it) you are a tank, and you are being chased by other tanks. You have to collect flags to go to the next level (at least, I think you go to the next level, I’ve never made it that far). The tank can jump, which is handy, but it can’t really turn. Who builds a tank that can jump but not turn?!

Survival score: A few games

Spectre 3D

This is a throwback to the arcade games where you move around a battlefield and shoot things, avoid other things, and collect some stuff. In Spectre 3D (make sure you put the 3D on when you search for it) you are a tank, and you are being chased by other tanks. You have to collect flags to go to the next level (at least, I think you go to the next level, I’ve never made it that far). The tank can jump, which is handy, but it can’t really turn. Who builds a tank that can jump but not turn?!

Survival score: A few games

Cursed Treasure HD

Cursed Treasure is a pretty standard tower defense game with enough interesting elements that I actually played all of the levels (about 25 of them) and thought seriously about going back and getting “gold” ratings on all of them. Some people find tower defense games tremendously boring. But I think of it sort of like dynamic chess. I set up my board, invite in the waves of marauders, and modify my defenses in real time to both anticipate their strengths and (hopefully) demolish them. The theme is a gridded open countryside. Each square is either grass, snow, or rock. Or a “special” square. There are three towers corresponding to the three different types of squares, and the square and the tower must match. Any tower can be built on the special squares. The bad guys are pretty ordinary tower defense stuff — some are stronger, some can disappear, some are faster, etc. What is cool about Cursed Treasure is that there are dozens of different upgrades. You “purchase” them with skill points, which you earn by playing (not necessarily by winning). And each of the upgrades has anywhere from 2-5 levels, so the upgrading goes on and on and on… For me, it provides a little thrill of power to see my towers go into frenzy shooting 20% faster than before! and so forth.

Survival Score: Hours. Had to stop myself from attempting a perfect score.

Cursed Treasure HD

Cursed Treasure is a pretty standard tower defense game with enough interesting elements that I actually played all of the levels (about 25 of them) and thought seriously about going back and getting “gold” ratings on all of them. Some people find tower defense games tremendously boring. But I think of it sort of like dynamic chess. I set up my board, invite in the waves of marauders, and modify my defenses in real time to both anticipate their strengths and (hopefully) demolish them. The theme is a gridded open countryside. Each square is either grass, snow, or rock. Or a “special” square. There are three towers corresponding to the three different types of squares, and the square and the tower must match. Any tower can be built on the special squares. The bad guys are pretty ordinary tower defense stuff — some are stronger, some can disappear, some are faster, etc. What is cool about Cursed Treasure is that there are dozens of different upgrades. You “purchase” them with skill points, which you earn by playing (not necessarily by winning). And each of the upgrades has anywhere from 2-5 levels, so the upgrading goes on and on and on… For me, it provides a little thrill of power to see my towers go into frenzy shooting 20% faster than before! and so forth.

Survival Score: Hours. Had to stop myself from attempting a perfect score.